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本教程是由Digital Tutors机构出品的Digital Tutors Rigging Your First Character in MODO教程,Modo角色绑定教程,时长:3小时28分,作者:Kurt Jones,教程共20个章节内容,官方发布时间:2013年12月,语言:英语。教程技术水平等级:
软件分类:国外软件 / 零售版 / CG教程 软件语言:英文 发布时间:2014-01-07 繁体版 访问数:

本教程是由Digital Tutors机构出品的Digital Tutors Rigging Your First Character in MODO教程,Modo角色绑定教程,时长:3小时28分,作者:Kurt Jones,教程共20个章节内容,官方发布时间:2013年12月,语言:英语。教程技术水平等级:中级,9iv网站整理发布。

教程所使用的软件:MODO 701


在本教程中,我们将学习如何建模的特点和它的动画制作。

Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。

Digital Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。

In this tutorial we'll learn how we can take a modeled character and prepare it for animation.

We'll begin this process by using MODO's skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we'll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we've constructed our skeleton we'll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.

Following this we'll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.

After watching this tutorial you'll be ready to begin rigging your own characters with more confidence while having a lot of fun.

 

教程相关内容如下:

 1. Introduction and project overview01:09
 2. Creating joints with the skeleton tool11:43
 3. Mirroring joints14:27
 4. Editing, deleting, inserting, and naming joints10:14
 5. Fixing orientations and alignments13:23
 6. Parenting joints10:53
 7. Binding the skeleton11:29
 8. Painting weights11:05
 9. Applying inverse kinematics to joints08:13
 10. Adding locators for the feet11:08
 11. Parenting locators for the feet07:32
 12. Assigning an up vector locator to the feet08:15
 13. Assigning controls for the knees and the legs08:46
 14. Cleaning up locators and creating control systems11:10
 15. Adding a control surface for the hips10:25
 16. Adding a control surfaces for the spine, chest, and root joints10:44
 17. Rigging the arms12:01
 18. Rigging the hands with user channels15:02
 19. Adding surface controls for the neck and head08:16
 20. Final analysis and making fixes12:43




Digital Tutors Rigging Your First Character in MODO (Modo角色绑定教程)
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