本教程是由CMIVFX机构出品的cmiVFX Softimage Facial Retopo And Rigging For Animation教程，Softimage面部拓扑和绑定动画教程教程，教程时长：4小时49分，文件大小:1.29G ,作者：Christopher Tedin，官方发布日期：2012年8月13日，语言：英语。9iv网站整理发布
SOFTIMAGE XSI是AUTO DESK（AVID公司已经被AUTO DESK公司收购！）面向高端三维影视市场的旗舰产品，以其独一无二真正的非线性动画编辑为众多从事三维电脑艺术人员所喜爱。XSI将电脑的三维动画虚拟能力推向了极致。是最佳的动画工具，除了新的非线性动画功能之外，比之前更容易设定Keyframe的传统动画。是制作电影，广告，3D，建筑表现等方面的强力工具。
Planning For Retopology
As in any endeavor, it is always best to plan ahead. Using Zbrush, we will show you how you can use the polypaint feature, with layers, to draw correct edge flow topology on the high resolution mesh. This mesh will be the "template" on which we will build the final topologized mesh. We will use a simple paint method and create polygonal structures that will fold and crease with the underlying muscle and fat layers.
Although the retopology demonstration is done in Zbrush, it can be easily accomplished in other packages. We will be using the specialized form of Zspheres to create a nice topological mesh, and be able to project the underlying detail of the high resolution sculpt onto the new mesh. You will be able to easily see how much better and easier it is to animate the new lower resolution mesh and still be able to keep the high resolution detail from the original sculpt using this method.
Shaoe Animation In ZBrush
We can begin the process of creating the animation in Zbrush, by using the powerful set of tools to move vertices and polygons into some of the basic shapes. Again, using the layer system, we can easily build a library of facial shapes that can be easily exported into Softimage.