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本教程是由Digital Tutors机构出品的Digital Tutors Painting Textures for Game Characters in Photoshop教程,Photoshop游戏角色纹理绘制教程,时长:3小时37分,大小:2.4G,FLV高清视频格式,附工程源文件,共20个章节,作者:Eddie
软件分类:国外软件 / 零售版 / CG教程 软件语言:英文 发布时间:2014-01-06 繁体版 访问数:

本教程是由Digital Tutors机构出品的Digital Tutors Painting Textures for Game Characters in Photoshop教程,Photoshop游戏角色纹理绘制教程,时长:3小时37分,大小:2.4G,FLV高清视频格式,附工程源文件,共20个章节,作者:Eddie Russell,语言:英语。教程释放时间:2013年12月,教程技术水平等级:中级。9iv网站整理发布。

教程所使用的软件:Photoshop CC v14.1.2

在本课程中,我们将讨论一些这些我们步行通过纹理的特点对游戏的当前一代游戏机。

Adobe已经决定停止开发CS系列软件,Photoshop CS6将是该系列的最后一代。今后我们将迎来云时代的Photoshop CC。除了付费方式改为按需订阅外,Photoshop CC软件本身也将带来10大新功能,其中6项是直接针对摄影师的:

智能锐化
智能放大采样(放大照片效果更好)
Camera Raw 8和图层支持
相机震动减弱(去模糊技术)
条件动作
扩展的智能对象支持

Digital Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。

When texturing game assets, often times there are several challenges to overcome and variables to consider. In this course, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our Photoshop file, we’ll get started painting the color map for our character. Using a combination of painting techniques and layer styles, we’ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we’ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you’ll also have a good idea how to overcome many of the challenges that come with this type of project.

教程相关内容如下:

 1. Introduction and project overview01:18
 2. Setting up our file to work in10:58
 3. Painting base textures for the shirts and pants12:33
 4. Emphasizing wrinkles in the shirts of the character12:15
 5. Detailing the shirts11:48
 6. Emphasizing wrinkles in the pants of the character12:26
 7. Painting base textures for the shoes10:48
 8. Painting secondary shoe colors10:02
 9. Painting additional shoe detail11:19
 10. Painting a dirt pass for our clothing12:17
 11. Painting a subdermal layer for the skin12:23
 12. Revealing our subdermal layer through the epidermis12:52
 13. Beginning to add epidermal details13:03
 14. Continuing to add epidermal details12:04
 15. Painting a color for the eyes of the character16:40
 16. Painting a color texture for the hair10:41
 17. Color correcting parts of our texture05:30
 18. Creating a specular map11:55
 19. Painting an opacity map for game hair12:08
 20. Saving texture maps04:13




Digital Tutors Painting Textures for Game Characters in Photoshop (Photoshop游戏角色纹理绘制教程)
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